Red Faction: Guerrilla Review

I really liked Red Faction: Armageddon, the fourth game in the Red Faction series, but it’s largely considered inferior to its predecessor, Red Faction: Guerrilla. I avoided Guerrilla for the longest time because it apparently had troubles with Games For Windows Live, which was only stripped out of the game at the end of 2014. After playing through it for the first time, however, I can’t help but wonder why it’s considered the superior game of the two; Armageddon had a sense of eeriness and progress as you pushed forward, whereas Guerrilla exists solely as a vanilla sandbox explosion simulator with a terrible story and terrible characters tacked on. That’s not even mentioning the low-gravity physics weirdness that makes the entire game feel like one of Mass Effect’s “Mako” sections. The only redeeming aspect of the game is the destructibility of the many buildings you come across, but sometimes they don’t even stay destroyed, and when they do, you never get the sense that they’re lived in or important so much as they exist solely to be shot at, making their destruction somewhat less fulfilling. Add on top of that the less creative arsenal—I seriously missed fun weapons like the magnet gun and many others from Armageddon—and it’s just a vastly inferior game. Read more →

The Cursed Crusade Review

I’m always on the lookout for hidden gems that never got a fair shake. Venetica, Velvet Assassin, and even the Game of Thrones RPG are great examples of what I mean, those being games flawed enough to turn most reviewers off, but that have oodles of charm once you can look past their shortcomings. The Cursed Crusade is a game I thought might belong on that list based on some user reviews on Steam, and I purchased it in the hopes that it would dazzle me, but this game was panned for good reason and has little to offer anyone. It’s tedious, unfinished, unfunny, ugly, unoptimized, and worst of all, a complete bore to play through. Read more →

Terraria kind-of-Review

Terraria isn’t the kind of game that lends itself well to a review because of its more open-ended nature and the complete absence of anything resembling a story or meaningful characters, so I figured that rather than going the usual route and breaking things down one section at a time, I’d tell everyone the story of my experience with Terraria version and highlight the good, the bad, the ugly, the frustrating, and the wonderful as I discovered it. As such, I’m labeling this as a kind-of-review despite the fact that this is technically my 200th site review (and it totally counts despite the unique format). Read more →

Final Fantasy XIII-2 Review

Final Fantasy XIII wasn’t just the worst game in the series—it was also one of the worst games I’ve ever played, one that left me with such a bitter aftertaste that I spent the following week angry that my time had been so wasted. However, it also failed to explain any of the mythology necessary to understanding the ending, something I was told that its sequel/s improved upon. While it’s true that XIII-2 explains what actually happened at the end of the first game, it also opens up a number of huge plot holes and unanswered questions of its own, many of which dwarf the story-related problems of the first game. Read more →

Final Fantasy XIII Review

I wanted to love Final Fantasy 13, and for the first two dozen or so hours, I succeeded in doing so. However, the completely needless character drama, stunning absence of any kind of logic behind the game’s ending, and painful slogs through too-long parts of the game ensured that I was severely let down. Whereas I originally enjoyed just about everything the game had to offer, I grew to hate it by the end, even going so far as to make excuses to avoid having to play it anymore. This is a game that tells a complicated story involving deities who are never shown or even explained in enough depth to actually understand what’s happening over the course of the story, most notably toward the end, and this is unacceptable. Read more →

Costume Quest 2 Review

Costume Quest 2 is a great example of a sequel that improves on its predecessor in virtually every way. That’s not to say that it’s entirely flaw-free, but the problems from the first game have been largely minimized in such a way that it’s a much more fulfilling experience than the already-worthwhile original. That said, much of the game will be instantly familiar to those who have played the first game: a large part of gameplay still consists of going house to house trick-or-treating for candy to progress, the combat is still jRPG-inspired, and the overall game still has a distinct sense of humor that you won’t find anywhere else. Read more →

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