Zenge Screenshots

The last game I played was Tengami, which I hated because of its pretentious non-story and bad puzzles. Zenge also has a pretentious non-story to it, but it’s 500 times the game Tengami is because its puzzles are actually designed incredibly well, quickly (and wordlessly) teaching you the ins and outs of each new puzzle mechanic before asking you to leverage those mechanics to solve its more involved puzzles. In a lot of ways, this game reminds me of Zengrams; both have 70 levels and rely entirely on their clever puzzle designs to entertain, and while Zenge is probably the easier of the two, it proves to be just as rewarding.

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