Check out the review of the game here: Wild Arms Review
I’ve played a lot of older jRPGs and enjoyed many of them despite their general lack of creativity; you’re always going from town to town in a linear manner, there are always broken bridges impeding your progress, and leveling up is always a bit of a grind, but beyond all of that I’ve found something to love in just about every one I’ve played. For example, Lufia 2 has amazing puzzles and great characters, while Final Fantasy 6 has Kefka, a great soundtrack, great combat, and a bunch of different lead characters whose stories intertwine.
Wild Arms has nothing but typos and endless fetch quests.
It’s only rarely that I quit a game before the end, and it should be mentioned that I played through almost all of Wild Arms, but the game is such an agonizingly boring chore to play through that I eventually gave up and moved on. It really is that bad. There are absolutely no redeeming aspects to the game, and it’s even a failure when compared to other older jRPGs, failing to include even basic features that made other games in the genre less of a hassle.