Sometimes a fandom is so unrelentingly terrible that one can’t help but stand back as an impartial observer and wonder what possible series of events could have allowed it to become so infested with bad apples. Die-hard Dark Souls fans would definitely be a group like this (you know the type—“this game isn’t exactly like a Souls game, therefore it’s inadequate”), and there are several other groups equally guilty of similar internet zealotry, but I can’t think of any worse than die-hard hack-and-slash aRPG fans. The ones who review bombed the third Sacred game because it dared be different than the abysmal second Sacred. The ones who refuse to accept the worthiness of an aRPG unless it tacks on an endless, procedurally generated grind that allows them to feel warm and fuzzy as countless hours of tedious, same-y gameplay cause an arbitrary number to tick up a small bit. It’s absurd; literally any other genre can get away with having the game end after the story (even the ones that don’t include a new game + option, which this one actually does), but if it’s an aRPG, it’ll be crucified for not toeing the line in every conceivable way. That’s not to say that Vikings is a perfect game, because it’s very much not. The story is stupid and often makes no sense, the keyboard and mouse controls are vastly inferior to using a controller, and the boss fights get a bit repetitive toward the end. It’s just ridiculous to see the same people throw yet another developer under the bus for daring not to kowtow to the frothy-mouthed lunatics who demand sameness out of every game in their preferred genre.
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