Much like Pillars of Eternity, I went into Tyranny with almost no expectations. The early artwork I saw of it was depressingly bland, and that initial reaction was yet again proved wrong as the game ended up being surprisingly colorful and interesting. Arguably even more interesting than Pillars, in fact. That is, until the end. “End.” I’m sick of developers not finishing their stories, and having this game give you Fallout-esque “this is what happened to these places you intervened in” and cut to credits before anything has actually been resolved (and before you’ve managed to learn a single thing about the character around whom the entire game and game world revolves) is a giant middle finger that ruined all of the promise the rest of the game had. Locking story resolution behind sequels or DLC is the kind of scummy business practice that’s strangling the life out of this hobby, and for all of the entertainment Tyranny can provide, I can’t recommend something so blatantly unfinished. Especially since its incomplete nature seems to be deliberate rather than a problem of money or resources; numerous characters are in a position to reveal things to you, and simply don’t for increasingly contrived reasons.