I’m not usually into DLC because of how it tends to bloat games, but the type that’s more along the lines of an expansion is an entirely different story. Still, I had almost no interest in Hearts of Stone when it first came out and only played through it to catch up with the story for when I play through the more substantive Blood and Wine expansion. That’s generally how these types of two-part expansion/DLC things go—the first one is weak (Bioshock Infinite: Burial at Sea Episode 1, Sleeping Dogs: Nightmare in North Point), and the second manages to be much more worthwhile (Bioshock Infinite: Burial at Sea Episode 2), or at least different enough to be interesting (Sleeping Dogs: Year of the Snake). The only exception I can think of to this would be the two Dishonored DLCs that let you play as Daud, a rare case where I actually ended up preferring the first of the two, though both still fell far short of the base game. Hearts of Stone, then, may be the first time I’ve actually enjoyed the first bit of DLC more than the base game; having a game as sprawling as The Witcher 3 condensed into a smaller, more linear form while retaining the same grey-morality quests does it a surprising amount of good.