The Surge Screenshots

The Surge is a game I have mixed feelings about. On one hand, I love Deck13’s games; Venetica was one of the first games I got back when I constructed my first gaming PC back in ~2010, and I have fond memories of playing through Ankh (undeniably good) and Blood Knights (possibly Stockholm syndrome). On the other hand, Souls/Souls-y games haven’t ever really captivated me to the point where I’ve become willing to overlook their numerous, unaddressed flaws. Bloodborne was decent enough to warrant a positive review despite said flaws and I definitely like The Surge more than that game as a whole, but it also feels like these types of games follow the formula so strictly that they put themselves in a box and fail to live up to their potential. I mean, why do these things always send you through dark, mazelike corridors that are littered with screaming, lunging enemies hiding behind things? It’s not even scary anymore because a single one of these games teaches you to check behind things with the camera before charging blindly ahead.

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