It’s summertime, which means it’s been too hot to do anything; it’s too hot to sleep, too hot to exercise, and more than anything, it’s been far too hot to play games on the computer despite the growing and ever-unmanageable size of my GOG and Steam backlogs. Believe me, I tried—ten minutes of my computer rendering polygons is enough to turn the surrounding area into an unlivable hellscape. Fortunately, I have plenty of console/handheld/mobile games that I’ve yet to get around to playing, and where better to start than with Oracle of Seasons?
I’ve had the cartridges for Oracle of Ages and Oracle of Seasons sitting around since they were new, and yet I hadn’t even touched Ages before I reviewed it two years ago. Seasons fared a bit better, and I managed to play through it to the end around the time when I first got it, but until this latest playthrough I had never used the “link” feature that ties the two games together. It’s actually an interesting feature that manages to have more impact on the world than most AAA franchises’ save imports (cough Mass Effect cough Witcher cough), with returning characters remembering you and your deeds from the previous game and the end of the game being extended to allow for a confrontation with Ganon.