Shadowrun: Hong Kong comes out soon, and I figured I should finally get around to trying Shadowrun Returns and Shadowrun: Dragonfall – Director’s Cut so I could dive right in when it releases. To be perfectly honest, I didn’t expect much of Returns; it’s basically just the Dead Man’s Switch campaign, and this has been criticized for being linear and uninteresting. Strangely enough, I fell in love with the game despite all of the criticisms I’d heard about it. Part of that probably has to do with me coming into the game late, since it first released without the ability to save anywhere and no doubt had a number of other issues that have since been ironed out. As it is now, however, Shadowrun Returns is a linear sRPG gem that does a great deal to make the universe of magic and cyberpunk (which sounds insane and incoherent) oddly appealing while tying into previous Shadowrun games.