Shadowrun: Dragonfall DC Screenshots

I had originally intended to play through all three Shadowrun games back-to-back-to-back, but got sucked into another game instead. Now that I’ve finally finished Dragonfall, I think it’s time to abandon the idea—for a game that fans claim improves on Shadowrun Returns in every way, I was incredibly underwhelmed. Beyond that, I faced numerous bugs and glitches while playing; this may very well be the buggiest, most wonky game I’ve ever played in my entire life, and I’ve played some of Troika’s games unpatched, so that’s saying something. Time and time again I was rendered completely unable to target enemies, or even use any of the buttons on the screen, necessitating a force-close of the game. I even had a save corrupt and force me to play through an entire level again, which wouldn’t have been that big of a problem if it weren’t one of the biggest, buggiest levels in the entire game. Even all of that is just scratching the surface of the problems I faced with this game, and that’s not even going into the stupidity of the story, which is basically 90% random speculation followed by 10% information dump that makes everything that preceded it meaningless fluff. This is not good writing, and once enough time has passed for people to get over their starry-eyed, “oooh, less linear” love goggles, this game will most likely be forgotten as an unremarkable strategy RPG that did some things right, but a lot of things wrong, as well.

I have to say, given the number of people making claims about this game being in the same tier as games like Planescape: Torment, I was crushed by how underwhelming it is. That’s not to say that it’s a bad game, but it’s definitely nowhere near as good as I had expected given its near-universal praise.

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