Check out my review of the game here: Saints Row 4 review
If you’ve played Saints Row: The Third, you’ve pretty much played the fourth game. Not only does it feel more like an expansion than an actual new game, but it’s less fun than the third game for several hours toward the beginning. Things eventually turn around and allow for some moments in Saints Row IV that are truly memorable, such as a hilarious Metal Gear Solid parody and several references to older games in the series, but it’s hard to ignore how boring and tedious the beginning of the game is. Strangely enough, it’s the unexpected and uncharacteristically genuine moments where the game nostalgically looks back and acknowledges the changes the characters have gone through over the course of the series that make it worth playing past the tedium.
I should probably mention that the screenshots are a little out of order. Here’s what happened: this game uses the same engine as the last Saints Row game, and I hate the way the engine handles antialiasing, so I used some “inject SMAA” that forces it and looks nice. This made my go-to screenshot program stop working, so I instead relied on the antialiasing’s built-in screenshot function. Turns out it sucks at keeping screenshots in order. All of that being said, I put each sitting’s shots in different folders so that they’re in the right general order, with early-game screenshots being at the beginning and late-game screenshots being at the end.