Sacred Citadel is a unique case where I’m posting screenshots for a game, but not an actual review. Why, you ask? Because this game doesn’t deserve a review. In fact, it barely deserves the little bit of attention these screenshots will afford it, and even then only because I’m using this as a PSA to warn you that the game requires an internet connection. If you play this game in Steam’s offline mode (even when online), the game won’t save your progress. If you start the game while Steam is online but your internet has cut out, it won’t let you access your saves. Both Steam and your internet connection have to be connected in order for this game to actually save your progress, and not only is this hugely irritating, but it’s also mentioned nowhere on the game’s page. This leaves two possibilities: either the developers are shady enough to include an internet requirement without telling potential buyers, or they’re so incompetent that they’ve accidentally caused the game to have said online requirement. Neither possibility is encouraging.
That’s just one of many irritations, too. While Citadel is a decent enough brawler that does act as a bridge between earlier Sacred titles and the completely different design of Sacred 3, it’s also incredibly boring to play. Basically, you use the “hit a couple times and then push back your opponents” move over and over until you win. It’s that simple, and the level design becomes more and more uninspired the more you play. Then again, I only made it partway into the second act because I couldn’t save my game. Citadel also refuses to run at resolutions higher than 1600×900 unless you mess with an .ini file, and once you do, you’re unable to go into the options menu without the game resetting it. Point is, this game is awful, lies about its DRM, and everyone should avoid it like the plague. Everyone involved in this travesty should be ashamed of themselves.