I enjoyed the original Red Faction as well as Red Faction: Armageddon, so it seemed like a safe bet that I’d end up falling in love with Red Faction: Guerrilla. After all, it’s the game that moved the series from its first-person shooter roots to third-person carnage while swapping out the original’s terrain deformation for the widespread destructibility of buildings, bridges, and all kinds of explosive tanks. How could that possibly go wrong? As it turns out, quite easily, in fact. This is basically Just Cause 2 all over again, and while the characters are moderately more entertaining than in that particular travesty, Guerrilla falls into the same trap of having nothing interesting to say and overcompensating with pretty booms. Once you set those aside, however, there’s nothing left but a clunky game engine where more often than not you’re fighting with the game’s physics and unexpected bits of stupidity (like when I finished a mission, only to have the people who were chasing me in the mission hit me with a truck and throw me into a bottomless pit, leading to an instant death). There’s far too much stupidity in this game to overlook.