Pillars of Eternity isn’t really a game I expected a lot out of. For one, it billed itself a successor of sorts to the Infinity Engine games, clearly drawing heavily from the Baldur’s Gate side of things. I figured it’d be a halfhearted, but predictable, series of forests you’d wander around much like the first Baldur’s Gate (which I don’t particularly care for). Imagine my surprise when the quality of the game ended up being more along the lines of Baldur’s Gate 2, with occasional forays into Planescape: Torment-style abstract dialogues. I wouldn’t consider it the equal of either BG2 or Planescape, mind you, but it’s definitely much closer than I ever expected a modern iteration to come, and there’s no denying its quality.
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