On the surface, there’s no reason why I wouldn’t fall madly in love with Okami. It’s colorful, drawing symbols to accomplish magical god things is an interesting mechanic, and it’s widely considered one of the best games ever made. It’s not, though. Don’t get me wrong—there’s a stretch of 10 or so hours where I absolutely loved it, and Okami would have easily found a place among my all-time favorites if the whole thing was like that one section. Instead, that’s a brilliant third sandwiched between two stretches of groan-worthy, patronizing tedium. The pacing is all wrong, the story meanders without accomplishing much and is far too obsessed with retelling the same few legends repeatedly (and worse, doing so with unskippable cutscenes), and there’s just not enough payoff when you finally reach the end of the game. That’s not even mentioning the mandatory minigames, the game’s tendency to confuse drawn symbols with each other, the invisible walls, the constant hand-holding while important mechanics are left completely unexplained, and a million more problems that got under my skin while playing.