I’m a big fan of unique stories, especially when they have their own mythology behind them. Jade Cocoon would be a good example of this, with the story being very different from most while still managing to be interesting. Granted, it doesn’t always “click” (and Jade Cocoon was far from perfect), but I can’t help but appreciate games that take a chance like that. Never Alone is very much one such game, with it taking a story from the native Alaskan Iñupiat people and centering a game around it. Does it work? As a story, I’d say it checks out despite some questionable choices in how it chooses to communicate certain things. As a game, though, it’s so woefully dull, tedious, awkward, and buggy that I can’t possibly recommend it. I managed to record some truly appalling glitches despite the game’s short length, and not only is the game still inexplicably incredibly buggy even after being out for more than a year, but we’re talking about easily reproducible glitches. There’s just no excuse for this sort of thing not being taken care of. Even if the bugs were completely squashed, though, the controls and computer-controlled companion are both terrible enough to ensure that playing eventually becomes a chore, especially given the game’s love of chase sequences where you’re fleeing from someone or something that can one-hit kill you.
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