Marlow Briggs and the Mask of Death Screenshots

I really liked Marlow Briggs at first. It has a certain lovable charm to it, where lovable charm can be understood to mean lots of gratuitous explosions and campy humor. Then it starts to repeat. You notice Marlow roll the same way he did fifteen minutes earlier. Then a sliding section just like an earlier section. Then another shoot-the-absurd-number-of-helicopters minigame that you’ve done before. Finally, the fights begin to repeat with recolors of previous enemies showing up who are basically just damage sponge versions of things you’re already familiar with. New enemies showing up later on only serves to speed up the inevitable, with them having annoying abilities like disappearing into the ground, forcing you to play an imprecise game of whack-a-mole wherever they turn up. Between all of this are some of the most ill-advised platforming sections I’ve seen, replete with awkwardness like falling through walls, hit detection issues, the complete absence of collision on certain platforms, and all kinds of bizarre instant deaths.

And then I didn’t like Marlow Briggs very much anymore. That’s not to say that it’s terrible, because I’ve certainly played far worse games in the not-so-distant past (here’s looking at you, Lifeline), and the price is definitely low enough to be appealing, but there are just too many problems with the game to be able to recommend it having played so many better games. This is one of those games that people with limited gaming experience will be able to fall in love with, but that I couldn’t help but feel I’ve played better versions of.

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