Something you’ll immediately notice about Lionheart is that it’s incredibly bland-looking. Lots of brown and black and contrast, nothing too visually interesting standing out. Its gameplay and story are equally bland, both going through the motions of an isometric western RPG while mostly forgetting to actually make the experience enjoyable. There are huge difficulty spikes throughout the game, and entire play styles have been rendered more or less invalid (or at least wildly impractical) by some bizarre design decisions. For example, the final area has rooms where ranged enemies can attack you from above, and if you specialize in one-handed weapons like I did rather than focusing on ranged magic/weapons or the sneaking skill, you have to dash across the room as fast as possible and get to the exit while constantly pausing and wasting the game’s rare healing potions. That’s just one of at least a dozen completely unforgivable moments that saw me consider giving up on Lionheart before the end on multiple occasions.