Lara Croft GO is a Tomb Raider-inspired sequel of sorts to Hitman GO that improves on a lot of the flaws of the first game, adding in animations, a story (communicated almost entirely through the aforementioned animations), and more varied music to the stages. It also throws in collectibles that unlock new outfits for Lara, but not all of the changes have been for the better; the multiple objectives you had in each level of Hitman GO are gone, so levels can now be completed 100% the very first time you make your way through them. Additionally, most levels now consist of multiple screens/puzzles (usually between 1-3) and only save when you’ve finished the entire thing, which can be inconvenient if you’re suddenly forced to quit out of the game after solving a puzzle but before reaching the end of the level. The microtransactions are also a bit more pushy than the last game, with the game giving you no free puzzle solutions and instead taking you to a page to buy the solutions to all puzzles for 5 dollars. There are also 3 outfits for Lara that are in-app purchases, and all of this leaves me with a bad taste in my mouth despite the game itself being of a pretty high quality.