It’s kind of weird to try and talk about Kirby Super Star because I don’t review many Super Nintendo games anymore. Basically, I’m running out of SNES games I actually own and have been rationing them for those rainy days when I don’t feel like playing through something more modern. It’s been a bit of a rainy month (metaphorically speaking, at least—it’s been so oppressively hot outside that I’d sacrifice my friends to some kind of ancient rain god if I truly believed it would cool things down), though, and I felt like going back and replaying Kirby Super Star. I’d forgotten just how enjoyable it is. Now, I hated on the very first Kirby game way back in this site’s early days, and I stand by it not really being a good game, but Super Star is so thoroughly weird that it still holds up for the most part. It’s also yet another example of a platforming game that includes a mandatory side-scrolling shooter level for no real reason. That’s a bizarre trend that’s lasted over 20 years.
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