Check out my review of the game here: Infinity Blade 2 review
I gave this game a chance. I really did. For what felt like several agonizing hours, I put aside the fact that I hated the first game, opened my mind, and tried to accept Infinity Blade 2 as a game of its own. It worked, too. Unfortunately, it possesses the exact same flaws of the first one, being an agonizing reminder of just how awkward and imprecise touch controls can be.
That’s not even mentioning the story—subtlety is one thing, but being vague for the sake of being vague is just stupid and pathetic. I want it noted that I gave this game a fair chance in the hopes that it’d change my mind, but once it demonstrated that it was exactly as bad as its predecessor, I quit. There would have been no sense in wasting any more time than I did, because it reaffirmed my belief that games that rely on touch-screen controls will never, ever be the future of gaming. Playing any longer would have just made me hate it more.
If you like endless, meaningless grinds and/or inflicting painful things on yourself, however, then step right up. The endless, hellish repetition and awkward controls make this the perfect game for the self-loathing individual in your life.