Ordinarily, I try to use this screenshot section to cover each game’s plot in broad strokes. Gravity Rush doesn’t have a plot, though. Things happen, sure, but nothing is ever explained, and the big conflict I expected turned out to be a big pile of nothing capped off with a deus ex machina that’s literally a machina ex deus (which is to say a machine comes out of a god for convenient magical reasons). Like everything else, this is never explained. The main mechanic of the game that pairs you with a shadowy cat who gives you the ability to change the direction of your gravity? Unexplained. The history of the world? Never explored. Who Kat sees in her visions/dream world and what that actually means? No dice—she sees them, but the angles are set up so that the player never does. What’s truly sad is that this pathetic non-story is just one of a million little problems that plague every aspect of the game and drown out the occasional whimpers of fun it should have embraced but instead chose to bury in busywork and needless, gimmicky awkwardness.