The first Gravity Rush wasn’t good. It just wasn’t. The second Gravity Rush, on the other hand, is half incredible and half groan-inducing, retaining several of the story and control problems from the first game, but giving you just enough freedom over what’s happening to mitigate the annoyance most of the time. With a couple huge exceptions, the awful missions exist as easily-ignored sidequests rather than main quest stuff, and there’s so much more variance in what you’re doing and how that even the annoying missions have to be appreciated for the clear amount of effort that went into them. Even the story, while eventually devolving back into stupid god magic and shooting itself in the foot by introducing plot-crucial characters in the final few missions rather than building up to them, spends its first half making you really like several of the characters in a way that simply wasn’t possible in the first game. Despite some pretty glaring flaws, I really like Gravity Rush 2.
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