Fatal Labyrinth Screenshots

It’s been a rough month where I’ve had a lot of trouble finding games that actually appeal to me. Ordinarily, I’d use the occasion to replay something I enjoyed in the past and haven’t yet reviewed, but something about Fatal Labyrinth pulled me in. It’s a weird little RPG/roguelike for the Sega Genesis/Mega Drive with randomly-created levels, and the goal is basically to get to level 31 of the tower and kill the dragon there. It’s also a fan of using cheap tricks to artificially extend your play time. Trap doors? Check. Sleeping spells that allow enemies to mob you? Check. An enemy spell that randomizes your directional buttons each movement, sending you helplessly in circles until the spell effect wears off? Check. It’s dumb. Games that screw the player over randomly like this are dumb and should be hated.

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