Dreaming Sarah is one of the few games I’ve actually tried out while in Early Access, and I remember liking it enough to wait until the full game was released before diving in. Sadly, I have no concept of time and my backlog of unplayed games makes it impossible to keep up with such things—especially since the games are spread across several digital distribution clients/websites—so the inevitable happened and it ended up languishing in game-list limbo like so many others. Three-quarters of a year later, a conversation about hidden gems that released without multi-million dollar advertising budgets stoked the fires of my memory, and I resolved to finally play straight through this game. This proved a fairly simple endeavor because of its short length, only lasting a few hours the first time and likely clocking in at even less than that on subsequent playthroughs. I even managed to somehow unlock all of the achievements by accident in that short span of time (I play Steam games in offline mode, so they only show up once I’ve connected to the internet to download something new). Still, the game is inexpensive enough to gamble on, has a great soundtrack, and is artsy and weird without coming across as pretentious or being preachy.