My completionist side really got the better of me on this one. Dragon’s Crown is a game where after beating it, the difficulty is cranked up a bit and just enough is left incomplete to compel you to keep playing. I refused to call this one finished until I had unlocked all of the art, which meant beating the story three times on the easy/normal/hard difficulty equivalents and doing a ton of sidequests. Oh, and playing through the story on the starting difficulty using all 6 different characters, too. I can now confidently state that Dragon’s Crown is like candy—it’s sweet and fulfilling at first, but repeatedly cramming it into your eye sockets for 40 hours probably isn’t a good move from a health or sanity point of view.