The sort-of-sequel and companion to Breath of Death VII, Cthulhu Saves the World is a game that improves on its predecessor in several areas like art direction and text variation (no more identical gravestones!), but sports the same basic problems that made the previous game start to feel like a slog. The mazes in particular are still an issue here, and while they’re set up to be a little more intuitive with one or two glaring exceptions, areas are now so long that the end result ends up being the same. It gets very exhausting very fast, and doubly so if you have the same completionist urges that compelled me to play the Cthulhu’s Angels alternate game mode immediately after finishing the main game. It has an altered story, two new characters, and some different boss fights, but none of that does much to sugarcoat the fact that it sends you through the same mazes all over again. The humor here is arguably improved (depending on how much you like/dislike the previous game’s more referential humor and Cthulhu moving away from that to something more meta), but there’s a lot of really tiring gameplay between bits of dialogue.