Broken Age has been the target of a great deal of criticism. Originally envisioned and pitched to potential Kickstarter backers as a “classic point-and-click adventure” assumed to be in the vein of such games as Day of the Tentacle (which is even pictured in the pitch), the project received over eight times the funding the studio was originally asking for. This led to an expansion of the game’s scope, and with it, delay after delay. Eventually the game was split into two halves, the first half being released to an equally split audience. One half of their fans enjoyed the game for what it was, while the other half felt betrayed at the end product, a partial casual adventure game that shared little to nothing in common with “classic” titles of the genre. The reason I bring all of this up is to give some context to people’s opinions and explain why some people feel the way they do, because there are a lot of different views out there as far as this game is concerned.
None of this matters to me, personally; I didn’t back the Kickstarter campaign, I didn’t follow the hype, and while their fans complained, I was waiting for the game to be released in its entirety before playing through it for myself. All that matters to me is the end result, and while the first part wasn’t perfect, it was actually surprisingly enjoyable and charming; I expected my review for Broken Age to be overwhelmingly positive based on how much I enjoyed the early game. The second half of the game, on the other hand, is an abominable slog that introduces terrible puzzles, butchers the story, and ultimately leads nowhere interesting. All the promise from the first half of the game ended up being utterly wasted, and this is a sad thing because of how much promise this game had.