Bloodborne is one of those games it took me awhile to make up my mind about. It starts strong, has a few insufferable sections that have to be fought through (mostly related to platforming), quickly becomes a lot of fun, then nosedives as it forces you through some tedious encounters required to make it to the end, where it suddenly becomes more fun than ever. It does a lot of things right, but it also does a lot of things very wrong, and while I’d say that I enjoyed my time with it overall, it could have definitely been a much more solid and well-rounded game. I will say that despite my generally positive impressions, all of the fans who gloated about it being the greatest game of 2015 were lying through their whore teeth. Fans and reviewers have got into the habit of overlooking deep-seated flaws in From Software’s games for fear of being accused of not “getting it” (because surely these genuinely not-fun things are intentional design choices), and I’m sick of it.