Smaller dev teams are great because they’re often the only ones willing to push deep into gamers’ nostalgia for genres of the past. Take jRPGs: while they’re not seeing a resurgence per se, there are still Western developers out there willing to make games in that style and add in new features that modernize/revitalize the classic formula. Earlier this year it was Cosmic Star Heroine evoking Chrono Trigger, and now Battle Chasers: Nightwar is here to accomplish much the same thing (though it’s more reminiscent of a Final Fantasy). Add dungeon crawling, loot hoarding, sidequest questing, and weapon/armor/item crafting on top of the impeccable combat and you have an incredibly rounded jRPG experience.
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