While I still consider myself fairly new to point-and-click adventure games, I reviewed The Longest Journey—my gateway drug into the genre—a little over three years ago. Since then, I’ve played somewhere between 10-15 such games of varying quality, but never really found anything that captured the same magical feeling of playing TLJ for the first time. That’s not to knock titles like Memoria or The Last Express, of course; those games and many of the others I’ve reviewed positively are brilliant, but they also tend to be a bit on the heavier side. That’s why something lighthearted and inspired by classics in the genre like Ankh was so entertaining to play, really. Its willingness to break the fourth wall and center progression around all types of miscellaneous absurdity is weirdly refreshing, and it serves as a reminder of why I’ve come to enjoy the genre so much.
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