The version of Tower 57 that was supposedly uploaded to Steam today is 17.84. The version I was sent didn’t have any instructions to opt into a beta branch or anything, though, and it’s currently version 17.36, even after uninstalling and reinstalling the game. I doubt that there are huge changes between the two versions (probably just a small handful of bug fixes), but it’s worth keeping in mind that everything I have and will be writing about the game pre-release will be based on 17.36. Read more →
I uploaded all of these images to XOMF as per usual, but my site told me that the images didn’t exist (and going to several pictures’ URLs confirmed that they were blank for some reason), so I’m just going to go ahead and host these screenshots here instead. It might be time to start migrating all of them back onto my site instead of using an external service—not only is it easier, but it’d probably be better from an SEO perspective—but I’m way too busy right now to worry about any of that stuff. Read more →
I think that I’ve finally got my Xbox One screenshot ordering figured out to where they don’t come out all chronologically-challenged. Not that it matters here since Cuphead’s stages can be tackled in any order (the ones in your current area can, at least), but it’s a minor victory that means that I don’t have to turn this little pre-screenshot writeup into a rant about all of the problems I encountered with the game. There will be plenty of that when I get around to the review. Read more →
Smaller dev teams are great because they’re often the only ones willing to push deep into gamers’ nostalgia for genres of the past. Take jRPGs: while they’re not seeing a resurgence per se, there are still Western developers out there willing to make games in that style and add in new features that modernize/revitalize the classic formula. Earlier this year it was Cosmic Star Heroine evoking Chrono Trigger, and now Battle Chasers: Nightwar is here to accomplish much the same thing (though it’s more reminiscent of a Final Fantasy). Add dungeon crawling, loot hoarding, sidequest questing, and weapon/armor/item crafting on top of the impeccable combat and you have an incredibly rounded jRPG experience. Read more →
I’m not entirely sure what to call this DLC. “Shantae: Half-Genie Hero: Pirate Queen’s Quest”? “Shantae – Pirate Queen’s Quest?” “Tae of Shan: – : – : PQQ”? Probably not that last one, but still, it’s one of those games where tacking on the previous game’s title is descriptive, but makes the whole thing start to sound kind of unwieldy. Not including it, however, makes it sound like a separate game rather than a DLC that ties into Half-Genie Hero. I suppose “Shantae: Pirate Queen’s Quest” is descriptive enough since I insist on tacking a (DLC) tag at the end of downloadable content, but still. As for the game itself, it’s good. Not incredible, but definitely good.
As always seems to be the case with screenshots I’ve made on my Xbox One, these are out of order a bit, but that doesn’t matter quite as much here since you can play through stages in any order. I really need to find a new way of organizing them, though, because this happens every time I post screenshots from the system. Read more →
The Deception series has got to be one of my all-time favorites, and even a weaker entry like Trapt is supremely enjoyable despite having virtually nothing to do with the original Kagero (it’s called “Kagero II” in Japan) and suffering from a number of technical issues that can be incredibly frustrating. I think part of it has to do with rarity, because there just aren’t any other games where you can slaughter groups of intruders on behalf of the devil using elaborate Rube Goldberg-esque trap chains. Read more →