Review Followups: Nidhogg 2

I’ve (rightfully) been accused of being hypercompetitive, and that side of me took hold shortly after I posted my review of Nidhogg 2; I played through the game’s single-player arcade mode over and over again, repeatedly trying to learn the ins and outs of each stage in order to improve on my time, and I kept doing better and better as a result. It’s difficult to translate muscle memory into words, though, and the game honestly hasn’t changed a huge amount since its launch despite the way I play through it changing significantly since then. I’ve waited longer than usual to follow up with it because of my unique attachment to the game, holding off until a patch added the ability to save a character preset. Now that it has, I’m going to go over the things that have been added and explain some strategies for the stages. Read more →

Review Followups: The Surge & Drifting Lands

Patches can make a world of difference when it comes to games, improving or sabotaging them in various ways that render certain portions of reviews covering their initial launch state fairly obsolete. From Larian patching out fun ways of breaking their games (and as much as I love them, that’s something I’m still bitter about) to The Witcher 2 implementing weird new blurring techniques that actually make the game uglier, I always feel like anything I write for newer games will eventually be made untrue as patches change various things. Because of that, I’m starting a new section for “review followups,” which is where I go back after games have received some patching in order to cover some of the ways they’ve changed. Of course, there may be further patches that change things even more, and there’s really no way of knowing when a game’s patching is over—lest we forget, KOTOR 2 received a patch 10 years after the supposed last one—but a handful of updates should more than suffice to get a feeling for the direction a game is headed in. Read more →

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