Madcap Castle Review

Madcap Castle is an action-puzzle-platformer for the PC that masquerades as an old Game Boy game. That retro devotion extends far beyond mere aesthetics, too, as this is the kind of game that embodies the same “what the hell was that”-ery that plagued many of the action-centric games on the system. By the time you reach the final 150th stage, you’ll have died thousands of times, and not all of those deaths will be your fault. Again, this is typical of a Game Boy game, but misleading hit boxes and miscellaneous eccentricities that cause you to instantly die minutes into a tedious level are the type of cheap difficulty best left in the past, and this cheapness has a way of overshadowing all of the good things Madcap Castle does. Read more →

Contrast Review

Long setups that never actually result in anything meaningful are a trademark of the artist who creates while having nothing to say; everything is designed so as to suggest a deeper meaning, but nothing ends up delivering on that promise as you’re led deeper and deeper down the rabbit hole until things have become so complicated that any kind of sane-sounding explanation becomes impossible. That’s not to say that the end result is necessarily bad, but it’s most definitely not art despite the artist’s desperate attempts to make it so. This is Contrast in a nutshell, a game that spends several hours engrossing you in a time period filled not only with jazzy music and organized crime, but also two parallel worlds that are largely unaware of one another. While the latter is the more interesting element of the two, only the former lives up to its potential and makes the game worth recommending thanks to the dual worlds and the rules/purpose behind them being self-contradictory or otherwise left shrouded in mystery. Read more →

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