Chapter 5 is technically a “defend a certain point from enemies” stage where you’re supposed to feel like you’re under siege, but Ike and company are currently strong enough to engineer the death of every enemy on the entire map. In doing so, we’ll acquire a small handful of dropped items that will make later chapters a bit friendlier. Read more →
This is the progress log where we start playing with fire. Well, actually wind. Which is weak to fire because the magic in this game has its own weapon triangle that dictates that. Obviously I’m not going to respect this weapon triangle either. Anyway, this is the chapter where the story really starts to kick into high gear. Read more →
Chapter 3 is deceptively important, and failing to do one simple, easily-missed thing can result in you being unable to recruit one of the better characters in chapter 9, and another character further down the line as a direct consequence of not having the chapter 9 character. Surely I wouldn’t mindlessly make that mistake and then save over it, forcing me to replay through the early chapters again to get back to the same point. Surely! Also, Ike is a little stronger than he used to be and Boyd is a little weaker, much like they would be if such a crazy thing happened and they both received slightly different stat gains. Even though that definitely didn’t happen.
Cough. Read more →
We’ve now come to the most thoroughly boring chapter of the early tutorial ones! Hurray for us! I mean, things technically happen here, but it’s mostly just a shallow excuse to introduce a bunch of characters who are either worthless or who won’t actually become relevant until we bump into them much later in the game. Read more →
One of the things I really don’t care for about Path of Radiance (and Fire Emblem 7, too) is how far it goes turning the early levels into tutorials. It’s understandable wanting to get new players eased into things, but at the same time, it makes replaying the game once you already know how it works a bit of a drag. Read more →
I’m waiting on all kinds of releases this month, and what I end up playing/what falls through the cracks is kind of up in the air right now, so I needed something to occupy myself in the meantime. Something highly structured like Trapt that lends itself to these kinds of posts. Something most people haven’t played. Something that I know well enough to temporarily drop for a new release without losing track of what I was doing. Since I reviewed the older Fire Emblem games back when my reviews were much less competent, it felt like the right time to jump back into Path of Radiance (which has been left ignored by most thanks to its comically steep price) and cover things more fully. After that, we’ll get into my favorite game ever: Radiant Dawn.
[Update: I’m changing this log number to 0 because the game starts with a prologue chapter. That way chapter numbers and progress log entries can line up.] Read more →