Fire Emblem – Radiant Dawn: Progress Log #19

[Click here to start from the first progress log]

There are a lot of cutscenes and interesting military maneuvers in this chapter, and the actual gameplay is equally interesting. The goal here isn’t to defeat everyone or anything like that, but rather, to set a bunch of things on fire. Now that’s a goal I can get behind. We’re still playing as Ike’s group, and we won’t switch back to Micaiah’s group for a few more chapters (it’s only fair to give Ike’s units some time to develop), but once we do, the conflict between the two sides will become really interesting. Read more →

Fire Emblem – Radiant Dawn: Progress Log #18

[Click here to start from the first progress log]

This is a chapter that I’ve had so much trouble with in the past that all of the dangers are burned into my mind. I remember the wyvern knight reinforcements who show up at the bottom. I remember the horse-mounted reinforcements from the top and the long-range lightning magic at the top-right that Haar needs to stay away from because it does bonus damage against him. I remember the boss and a few nearby flying units rushing towards (and often overwhelming) the first character to move within their range. None of that is a problem here, though, because using Nephenee in Path of Radiance gave her bonuses that made her more usable in Act 2, and using her in Act 2 leveled her up enough that she can see heavy use alongside Ike and Mia now that she’s joined his army. Time to lance some dudes in the face. Read more →

Ayo – A Rain Tale: Progress Log #2 [END]

[Click here to start from the first progress log]

Well, that took a sudden turn. One minute I’m loving everything about this game, and then a comically ill-advised stage full of nuisance mosquitoes, migraine-inducing lightning (which causes a full-screen flash every time), and an annoyingly long chase sequence for the final boss fight that highlights all of the game’s problems completely destroys all of that good will. Oh, and apparently all of the bugs decided to wait until the very end of the game to show up at once. Go figure. Read more →

Fire Emblem – Radiant Dawn: Progress Log #17

[Click here to start from the first progress log]

That last chapter was a cakewalk. This one, on the other hand, is legitimately dangerous. Not only are Lethe and her younger sister yellow allied units who I always forget to direct out of harm’s way, but there’s a turn limit, some more fog of war, a guy with a longbow who can hit (and very possibly kill) your healing units if you put them in a certain spot early on, and just enough reinforcements to make things slightly uncomfortable for everyone. I really, really like this stage. Read more →

Ayo – A Rain Tale: Progress Log #1

Ayo: A Rain Tale is a game claiming to shed light on the struggle of girls in Sub-Saharan Africa as they’re forced to trek long distances to fetch water. I don’t know about that (I mean, main character Ayo ends up in a volcano early on, and a later area is filled with bright green toxic waste that looks like a Captain Planet caricature), but it’s colorful and fun to play regardless. I started it up thinking that I’d play 30 minutes to get a feel for what it’s like and work on finishing it when I have more time, but ended up playing almost two straight hours despite a few nagging issues. In a lot of ways, this feels like a better Never Alone. Both games strive to highlight real-world issues, and both tell their stories with platforming and puzzle-solving. I’d also characterize the movement in both as being kind of awkward, but Ayo has proven a million times less buggy, and that’s made a huge difference. Games like this can actually be fun when you don’t have to worry about being teleported into a pit or glitching out and shooting through the floor! Who knew? Read more →

Fire Emblem – Radiant Dawn: Progress Log #16

[Click here to start from the first progress log]

Act 3 is where Radiant Dawn kicks into high gear and things start to get crazy. We’ll play most chapters as Ike and his mercenaries, but there will also be a few occasions where we’ll jump back to Micaiah’s army and have to fend off the same characters we were using in the previous chapter. The story will also begin to develop in interesting ways as the characters and situations built up over earlier chapters and acts intersect, hence Act 3 being called “Intersecting Vows.” Read more →

© 1886 - 2017 KILLAPENGUIN.com Privacy Policy & Contact