Fire Emblem – Path of Radiance: Progress Log #10

[Click here to start from the first progress log]

Chapter 10 is one of those “getting sidetracked on the way to somewhere” chapters, but it’s one of the better ones. The whole point is to rescue/talk to a small handful of characters who have been imprisoned, and some of them will end up being hugely important throughout both games. Nephenee in particular can become a one-woman army if given enough experience, though I haven’t yet decided if focusing on her is worth it while also leveling up Mia. Anyway, this is a stage that starts off with you having the option of playing through it stealthily (enemies aren’t aware of you at first), but I prefer to be seen immediately and fight through everyone who shows up. Read more →

Fire Emblem – Path of Radiance: Progress Log #9

[Click here to start from the first progress log]

If chapter 8 is one of my favorite chapters of the game, chapter 9 is one of my least favorite chapters. There’s just too much running around and splitting units up if you want to protect the houses (and items inside) on the upper-left of the map from the pirates who keep showing up. Lethe and Mordecai are also computer-controlled for this one, so trying to keep them from running off and stealing experience from your controllable units is also a factor. Then there’s Marcia, who becomes recruitable in this chapter. Her showing up means that Ike needs to be close enough to the starting point that she won’t run off and get herself killed while trying to get to him. Read more →

Fire Emblem – Path of Radiance: Progress Log #8

[Click here to start from the first progress log]

This is the chapter where we can finally breathe a sigh of relief and stop worrying about needing to drop items when visiting buildings or defeating enemies. That’s right—we finally have access to a convoy! That’s just the beginning, though. We now have access to skills, bonus experience, optional flavor conversations that tell us more about characters and the world (and that sometimes give us items or new recruits), and support conversations between characters who have spent a lot of time together that impact things like hit/avoid rates when they’re near each other. We can even buy, sell, and forge items now, and wisely managing our money instead of blowing it on every shiny thing that shows up will be (slightly) important. Read more →

Divinity – Original Sin 2: Progress Log #9

[Click here to start from the first progress log]

I officially need a break from this game, because things have taken a serious turn for the abysmal, and the story keeps pulling an “oops, you thought we were done but (stupidly convenient plot device) happened at the last moment and now you need to run around a new area all over again, trying to figure out which of the bazillion sidequests actually progresses the story so that you can finally finish the game. Also, now there are invincible enemies. And fog that instantly kills non-undead party members. And spiderwebs that make it impossible to move. And enemies are now giant damage sponges so that every single fight can be 15 minutes long. Because we’re Larian, and we wholeheartedly believe that fun that isn’t suffocated under soul-crushing amounts of meaningless tedium isn’t fun at all!” That might come across as needlessly mean, but I’m finding it difficult to put into words just how annoyed I am with Original Sin 2 right now, and it’s especially vexing given how much I adored it at first. Thinking about why that might be, the problem here is mostly that the positive elements don’t ever change or improve, while the game finds new and creative ways of wasting your time and padding itself out the further you get. The end result is a game that makes a brilliant first impression, only to squander its potential by dragging on and throwing a bunch of irritating new things at you. Read more →

Fire Emblem – Path of Radiance: Progress Log #7

[Click here to start from the first progress log]

You know how the last chapter felt kind of like filler? Almost like one of those early tutorial chapters? Well, chapter 7 is the one where everything happens all at once and we finally recruit Ike’s Radiant Dawn murder partner (though I’m going to have to find someone else to have her support in this game since I’m still aiming for that Ike/Soren Path of Radiance support). Things are about to get real. Read more →

Divinity – Original Sin 2: Progress Log #8

[Click here to start from the first progress log]

I haven’t faced many other flying enemies (though there have been a few who can jump up to higher ledges, which is still incredibly annoying), so the combat hasn’t been quite as bad lately as it was in the last progress log. I wouldn’t say it’s good, because it’s mostly just Sebille summoning a bone spider and then party members shooting poison and fire all over the place until everything is dead—the combat is much more repetitive here than in the first Original Sin—but it’s passable enough. Read more →

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