Shantae – Half-Genie Hero – Friends to the End (DLC): Progress Log #2 [END]

[Click here to start from the first progress log]

Boss fights being more difficult because of the absence of health upgrades is a reasonable way of creating a sense of difficulty. After all, players are likely to have gone through these fights several times already in both the base game and Pirate Queen’s Quest, so it’s not too much to ask them to get through these encounters without getting hit too many times. Then there’s the traditional Shantae endgame difficulty spike full of instant-death hazards, and the new mechanics simply don’t hold up. Their inherent awkwardness becomes a huge burden, with certain sections feeling more luck-based than anything. You’ll likely see it coming if you’ve played a Shantae game before, but this compares to Shantae and the Pirate Curse’s abysmal endgame section in terms of fun-spoiling “what the hell is this garbage”-ery. Read more →

Shantae – Half-Genie Hero – Friends to the End (DLC): Progress Log #1

I took a couple days away from the site to catch back up on sleep after the past 2-3 months of daily updates started to take their toll. Besides that, the new Shantae: Half-Genie Hero DLC’s release date was close enough that getting into something new seemed like a bad idea, though I’m honestly not entirely certain when this thing released; a press release I received said December 12th, but I managed to buy it on the 11th despite it not showing up in Xbox’s search results for some reason, and I noticed other people playing before that point somehow. Talk about nebulous. Read more →

The Surge – A Walk in the Park: Progress Log #3 [END]

[Click here to start from the first progress log]

As it turns out, I was farther into A Walk in the Park than I had thought and managed to finish it off fairly quickly. Not that it’s obvious when it ends; since the expansion is incorporated into the base game, the story can’t have a Throne of Bhaal-type conclusion, instead ending after its second boss fight when things are only slightly less bad than they were at the beginning. Then you’re given a map to the Executive Forum, which I took as a hint that it was time to go back to the base game. Still, the fact that I found myself more interested in running around looking for things that I missed speaks to how solid A Walk in the Park is despite one or two minor issues. Read more →

The Surge – A Walk in the Park: Progress Log #2

[Click here to start from the first progress log]

The extra implant slots all of my grinding unlocked are already making a difference, as I was able to slot in something that restores 20% of my total health whenever I kill an enemy with a finisher. I’m also using an implant that increases drone damage, which complements an implant that increases the amount of energy gained after successful attacks. That way, one or two strikes are enough to get a damaging drone shot in, which is proving handy against highly armored enemies who aren’t easily staggered. And speaking of staggering, I crafted some new arm equipment with the net gain of 1% faster attacks and 15% more impact. That comes at the cost of some defense, but Warren dies quickly enough that the difference is imperceptible. Read more →

The Surge – A Walk in the Park: Progress Log #1

The Surge seemed to delight in throwing the player into a bunch of dark, claustrophobic hallways and vents, so setting the expansion in what appears to be a sunny theme park gone horribly awry comes across as a bit of a strange decision. That’s what appealed to me about it, though, because I’m all about the strange decisions; A Walk in the Park doesn’t appear to go as far as, say, Far Cry 3 did with its Blood Dragon expansion, but fighting a bunch of malfunctioning theme park mascots who happen to shoot lasers out of their eyes is simply a brilliant bit of subversion unlike anything else in the Soulsy genre, and it’ll be interesting to see whether it commits to such weirdness or settles back into its old vent habits. Read more →

Fire Emblem – Radiant Dawn: Progress Log #41 [END]

[Click here to start from the first progress log]

Endgame-5 is the final endgame chapter (and thus the end of the game), so this is going to be an especially long one full of pictures and videos. Also, I totally forgot to give Micaiah that Matrona staff that she built up her staff proficiency to use. It was inevitable that something like that would happen. Still, everyone managed to survive the entire game despite that bit of mindless stupidity, and the post-credits stats were much more in line with what I expected than those at the end of Path of Radiance. Read more →

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