Fire Emblem – Path of Radiance: Progress Log #24

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This is another of those straightforward, enjoyable chapters that I like. Granted, it can get a little long because the allied units insist on being suicidal idiots instead of waiting patiently for you to reach the “arrive” point, but the ballistae are the only real irritation here. Honestly, I think that I just like the stages where it rains. Otherwise, this is pretty much a “use your strong units to steamroll mobs of enemies” stage, and letting your stronger units slaughter entire groups of powerful enemies is always fun. Read more →

Fire Emblem – Path of Radiance: Progress Log #23

[Click here to start from the first progress log]

This chapter isn’t anywhere near as tricky as some of the recent ones, but it can be a little annoying because of the traps that your characters can fall into, immobilizing them for a turn (and they can fall in on their way there, eliminating your ability to cancel the movement). There are also several ballistae to contend with, meaning Tanith is a non-factor. Even Marcia with the Full Guard can’t take a lot of damage, so most units are forced to hang back while the usual suspects—Ike, Nephenee, Zihark, and Mia—wreck the place. This is also the chapter where Haar is recruited, and the only challenge there is not remembering where he comes in. Especially since Jill has been ignored for 11 chapters and is likely to die if attacked. Read more →

Fire Emblem – Path of Radiance: Progress Log #22

[Click here to start from the first progress log]

This is a surprisingly deep chapter. The strategy required to finish it without killing any innocents is complex, the story developments reveal Ike-dad’s reasons for leaving Daein despite being one of their top generals, and the populace of Daein is cast in a slightly more sympathetic light (especially as far as Sothe is concerned). This is also one of the more fun chapters to play through because it’s filled with treasure chests and you get to punch a bunch of priests around. Good times. Read more →

Fire Emblem – Path of Radiance: Progress Log #21

[Click here to start from the first progress log]

Remember when I said that I’d most likely wait for a tricky chapter to have Soren use the long-range Meteor spell? Yeah, welcome to that chapter. I’ve been mostly blowing through stages on my first attempt without any problems, but I totally forgot about the enemy staff-users who can cause units to fall asleep in this one. I had Ike and Nephenee rush into a group of enemies the first time I went through this stage, only to have Ike successfully put to sleep and finished off by an armored enemy after losing a ton of health to a unit with a Brave Lance (which allows them to attack twice in a row regardless of speed, or 4 times if they’d normally attack twice). Serves me right for forgetting to check enemy equipment before moving through the stage. Read more →

Fire Emblem – Path of Radiance: Progress Log #20

[Click here to start from the first progress log]

We just found out what the big deal is with Mist’s necklace, so this is obviously the chapter where we lose it. Ugh. But hey, this is also the chapter where we make Jill incredibly sad and pick up a new character who joins with long-range fire magic already in their inventory (which will probably be given to Soren at some point), so it’s actually a pretty good one once you get past that bit of convenient timing. Read more →

Fire Emblem – Path of Radiance: Progress Log #19

[Click here to start from the first progress log]

This chapter can get slightly tricky because the enemy forces have a small number of ballistae that can hit units from far away, and there are also numerous raven laguz (including Naesala himself) who show up as enemies. Nephenee will effortlessly solve both problems as she’s wont to do, though she’ll have help from Janaff and Ulki and Reyson to a certain extent. This is a chapter that’s quickly finished, at least compared to some of the chapters that have preceded it, but it’s here that we finally start to see why everyone’s so obsessed about Mist’s glowing necklace. Read more →

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