ReCore Review

When deciding what to play next, I weighed a bunch of factors and eventually narrowed the pool of possibilities down to either ReCore or Dragon’s Crown. The latter obviously takes many cues from the legendary Tower of Doom/Shadow Over Mystara, which piqued my interest, but I eventually decided to go through ReCore under the assumption that a newer game would make for a more relevant review. After all, it’s been only 6 months since its release as of this writing. It didn’t hurt any that I’d heard comparisons to everything from MegaMan Legends to Metroid Prime (the latter of which was apparently worked on by some of the same people if the box is to be believed)—stellar company to be in—and there was an adorable-looking robot dog on the cover. I went in knowing almost nothing about ReCore except that critics had given it middling scores for whatever reason. Imagine my surprise when I realized that many of them hadn’t gone far enough in describing the train wreck that this game is, even after 6 months of patching. This is a game that’s middling at its best and soul-crushingly tedious at its worst, a prime example of an open world that exists solely for the sake of having one, not to mention a stunning indictment against the Unity engine when in unskilled hands. Playing through this game eventually begins to feel like actual work, a repetitive slog to find X thing so you can unlock Y thing so that you can collect more contrived Z orbs to unlock a contrived game-y door to actually continue the uninteresting story, which despite being an afterthought nevertheless manages to include internal inconsistencies. When I finally got to the credits and saw how many people worked on this game, the only reaction I was capable of having was astonishment that it took so many people to create so little game of such a low quality. Read more →

Super Panda Adventures Review

It’s been a rough year for this site. Two of my favorite series self-destructed so badly that I swore one of them off entirely, and I’m hugely skeptical that the other will ever release anything decent enough to draw me back in. Beyond that, the past few months of my game choices have been populated almost exclusively by disappointments from pretty much every gaming decade. That’s why it’s nice to finally find a game that I genuinely enjoy, something simple with a lot of personality to remind me that there are actually some diamonds out there beneath the piles of trashware masquerading as games. That’s not to say that Super Panda Adventures is flawless, because it isn’t, but its problems are either easily circumvented with a little creativity (the difficult boss fights) or unimportant because they’re not the game’s focus (some grammatical errors). Read more →

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