LOOKING FOR GAME REVIEWS? I CERTAINLY HOPE SO, BECAUSE I HAVE A LOT OF THEM.
I’ve (rightfully) been accused of being hypercompetitive, and that side of me took hold shortly after I posted my review of Nidhogg 2; I played through the game’s single-player arcade mode over and over again, repeatedly trying to learn the ins and outs of each stage in order to improve on my time, and I kept doing better and better as a result. It’s difficult to translate muscle memory into words, though, and the game honestly hasn’t changed a huge amount since its launch despite the way I play through it changing significantly since then. I’ve waited longer than usual to follow up with it because of my unique attachment to the game, holding off until a patch added the ability to save a character preset. Now that it has, I’m going to go over the things that have been added and explain some strategies for the stages. Read more →
OR MAYBE SCREENSHOTS ARE MORE YOUR SPEED? I HAVE A LOT OF THOSE, TOO.
I ALSO RAMBLE ABOUT STUFF SOMETIMES, IF YOU’RE INTO THAT SORT OF THING.
I have a bad habit of making songs, only to stuff them into a metaphorical drawer where they’re unlikely to see the light of day again. This particular track is one of my favorites from that drawer, and it’s actually a theme song for a character from a book I’ve fully sketched out. Sadly, the book was also put into the drawer for the time being thanks to a lack of time (and an annoying habit of winging it for entire chapters that started to create inconvenient plot holes—being a critic makes it incredibly hard to let that stuff go, and it’s easy to lose enthusiasm after screwing up the third rewrite), but the theme song remains where the book has yet to materialize. Read more →