LOOKING FOR GAME REVIEWS? I CERTAINLY HOPE SO, BECAUSE I HAVE A LOT OF THEM.
I’ve (rightfully) been accused of being hypercompetitive, and that side of me took hold shortly after I posted my review of Nidhogg 2; I played through the game’s single-player arcade mode over and over again, repeatedly trying to learn the ins and outs of each stage in order to improve on my time, and I kept doing better and better as a result. It’s difficult to translate muscle memory into words, though, and the game honestly hasn’t changed a huge amount since its launch despite the way I play through it changing significantly since then. I’ve waited longer than usual to follow up with it because of my unique attachment to the game, holding off until a patch added the ability to save a character preset. Now that it has, I’m going to go over the things that have been added and explain some strategies for the stages. Read more →
OR MAYBE SCREENSHOTS ARE MORE YOUR SPEED? I HAVE A LOT OF THOSE, TOO.
I ALSO RAMBLE ABOUT STUFF SOMETIMES, IF YOU’RE INTO THAT SORT OF THING.
I’m not going to go into another rant about how disappointed I am with Square-Enix’s behavior as far as the DRM and general money-grubbing customer unfriendliness is concerned, but suffice it to say that the amount of money they received from me in 2016 was much less than I gave them in 2015, and that experience led me to make a promise with myself that I wouldn’t allow them to have a single cent from me in 2017. Now that 2018 has begun, it’s nice to no longer feel bound by that restriction, though there were definitely some major positives that came out of the experience. Also, I don’t think that I spent any money on Ubisoft or EA either, but that wasn’t the result of a personal boycott. They just made nothing good or interesting in 2017. Read more →