Battle Chasers: Nightwar Review

The thing about Battle Chasers: Nightwar that initially caught my eye was its turn-based jRPG combat. I’ve played a lot of games over the years, but the gaming period I’m most nostalgic about is the 16-bit era of jRPGs, back when Squaresoft ruled the roost and a million recognizable series were only just getting off the ground. The thing about those games that made them so good is that the basic traits inherent to the genre had already been established, so developers were either spending their time polishing things to a mirror sheen or challenging gamer expectations with their own divergent approaches. The reason I bring this up is that the same thing seems to happen every so often with modern developers, leading to surprising, quality games that are instantly familiar and yet totally unique. That’s Battle Chasers: Nightwar in a nutshell. Read more →

Super Panda Adventures Review

It’s been a rough year for this site. Two of my favorite series self-destructed so badly that I swore one of them off entirely, and I’m hugely skeptical that the other will ever release anything decent enough to draw me back in. Beyond that, the past few months of my game choices have been populated almost exclusively by disappointments from pretty much every gaming decade. That’s why it’s nice to finally find a game that I genuinely enjoy, something simple with a lot of personality to remind me that there are actually some diamonds out there beneath the piles of trashware masquerading as games. That’s not to say that Super Panda Adventures is flawless, because it isn’t, but its problems are either easily circumvented with a little creativity (the difficult boss fights) or unimportant because they’re not the game’s focus (some grammatical errors). Read more →

Shantae and the Pirate’s Curse Review

I didn’t have access to a computer outside of my laptop for a little over a week (and I refuse to play games on it because it’s my baby and gaming can be pretty harsh on laptops since they’re not great at getting rid of heat), so it seemed like the perfect time to grab my 2DS and jump back into Shantae and the Pirate’s Curse. If you haven’t read my review of the previous game, this is something that I initially stopped playing in order to finish Risky’s Revenge—the second game in the series and the beginning of what could affectionately be considered “modern Shantae”—and thus have a better handle on how many of the characters know each other. It’s also helpful since the events of the last game are occasionally mentioned and could be considered spoilers for anyone sensitive to that kind of thing. Read more →

Shantae: Risky’s Revenge Review

I had originally intended to play through Okami next, but nostalgia is a hell of a drug and it ended up being littered with various problems that had me yelling at my television screen despite showing up in just about every “best games ever” list I’ve read. The more I tried to play it, the more irritated I would get at its shortcomings, and I found myself playing a few minutes of other games as a palate cleanser of sorts. Shantae and the Pirate’s Curse, the third game in the Shantae series, is the one that I kept returning to. The more of it I played, however, the more apparent it became that I was missing out on back story and potentially spoiling plot points from the first two games, so I decided to play one of the earlier games instead of continuing. Risky’s Revenge, to be more specific. While the first game for the Game Boy Color would probably make for a better starting point, I wasn’t very impressed when I watched footage of it on Youtube, and the thought of giving Nintendo a cut of an eShop purchase after they so recently butchered my favorite series of all time made me feel ill. Besides, Risky’s Revenge popped up in a bundle after I decided to wait for a sale (patience is a perk of having a backlog in the quadruple-digits), and between Okami irritating me and my interest in these games suddenly coinciding with them showing up in a bundle, it felt like fate. Read more →

Sparkle 2 Review

I don’t remember when or where I first found this game, or even when the idea of cashing in my “hardcore gamer cred” (which is totally a real thing) for lighthearted match-3 marble popping became something I was willing to do, but at some point in the past I stumbled on Sparkle 2 and fell head over heels for it. In fact, it wouldn’t be an exaggeration to say that a lot of my disdain for the mobile platform melted away as I played through it for the first time. There’s just something about the game’s music, simplicity, and difficulty curve that struck me as being superbly balanced and enjoyable, with the game constantly straddling that line between accessibility and challenge that so many other games seem to struggle with. What makes this so much more surprising is the fact that the first game sucked. It sucked a lot, in fact, and yet its sequel takes almost all of the same elements and builds something genuinely entertaining and worthwhile out of them. Read more →

Life Is Strange Review

I don’t have a huge amount of experience with these types of episodic games, but Life Is Strange was made by the people who made Remember Me (probably one of my favorite games of 2013), so I knew I had to give it a shot. For months upon months I waited for it to be completed, dodging spoilers like some kind of internet ninja so that I could play through the whole thing in one go once all its episodes were released, and it was totally worth it. That’s not to say that everything turned out to be as incredible as I had heard, of course; when the early episodes released, I heard a lot about how even small things seemed to have consequences, right down to whether you water your plant or not. Now that the entire game is available, it’s apparent that the only actual consequences many of these things have are small dialogue changes that don’t end up mattering. However, unlike The Wolf Among Us, which annoyed me with its lies about reactivity, Life Is Strange does change a bit in the middle of the game depending on whether a certain character is alive or dead. It’s also completely devoid of QTE sections, and includes little touches like the need to occasionally piece together clues or sneak around someone in a stealth section. Even without all of that, though, the writing is more than enough to make this a must-play title. Read more →

© 1886 - 2017 KILLAPENGUIN.com Privacy Policy & Contact