Maize Review

Maize is a weird little game that blends a bunch of genres together while defying their individual norms. It’s an adventure game, but it either hints at or blatantly tells you what items will later be used for. It’s a walking simulator, but you actually do stuff other than walking (including a bizarre dancing minigame at one point). It’s a comedy game, but there’s also an underlying sense of mystery in the early parts of the game. It’s character-driven, but you never actually meet several of the more important characters beyond reading their passive-aggressive post-it exchanges littered throughout levels. Really, it’s all of these things and none of them, and yet explaining exactly what makes Maize such an entertaining game would require getting into details about specific scenes so as to potentially spoil/ruin them for those sensitive to that sort of thing. Maize is one of those consistently surprising types of games, and while I originally missed its PC release, I’m glad the console release finally brought it to my attention. Read more →

Cthulhu Saves the World Review

It’s depressing the number of times I’ve covered the first game in a series, only to then leave the sequel (or unrelated followup in Cthulhu Saves the World’s case) untouched. Call it a bad habit. In my defense, though, it’s only been 4 months since I reviewed Breath of Death VII. That’s quite a bit more defensible than the 3 and a half years it’s been since I reviewed King Arthur: The Role-Playing RPG and its spinoff despite owning the sequel for even longer than that. I think part of the problem is one of expectations; it’s easy for a sequel to play things safe and end up feeling like the same game, just like it’s easy for a game to diverge so much from its predecessor that it fails to embrace the things that made the first game worthwhile in the first place. The latter is what’s seen Lost Horizon 2 sit idly on my desktop for the past few months, while the former is why I had to force myself to jump into Cthulhu Saves the World—I was expecting more of the same, and while I was pleasantly surprised by the number of things that were improved on since the previous game, the biggest problems remain unchanged and render a sizable portion of the game a tedious slog through yet more mazes. Read more →

Breath of Death VII Review

This review will probably come across as mostly negative, and yet despite all of my problems with Breath of Death VII I still find myself interested in the developer’s later games. I mean, the humor here is spot-on and avoids being too distracting or falling into the same “look at me I’m so edgy” trap that makes Doom & Destiny so painful to play through, and little things like the combat system being designed to be faster than in most jRPG games go a long way toward alleviating the hassles of grinding (which I only found necessary on one or two occasions) and random battles. The game is also mercifully short, which helps keep it from outlasting its welcome. Still, I found myself finding excuses to not play it because of how barren the world is and how tedious the areas are, and that’s not a very good sign. Read more →

© 1886 - 2017 KILLAPENGUIN.com Privacy Policy & Contact