Skyrim Review

There’s one thing I ask of games, and that’s to immerse me in another world. What is immersion, though? It varies from person to person, and where you personally draw that line will determine how you view a game like Skyrim.

My view is that Skyrim is the cancer of gaming. That’s a blunt assessment and there’s undoubtedly a legion of die-hard fans who would disagree with me, but I really do hate this game. Story is what draws me into games, and instead, Bethesda made a ridiculous amount of money off of a mountain simulator so broken at launch that entire quests couldn’t be completed. Consoles and PC both suffered serious bugs so severe that it made the entire thing frustrating at best, and unplayable at worst. What frustrates me the most is the squandered promise that the game had. The Dark Brotherhood quest was actually surprisingly strong compared to what I had expected, having played Oblivion in the past. Sadly, that’s the high point of the entire game, a point that Skyrim never reaches again.

Bethesda must have taken this perk for Skyrim to have so many awards.

Most of this game boils down to getting x item for y character, or exploring a crypt (almost all of which are agonizingly similar). Even the main quest is so laughably thin on actual story that it’s a wonder no one has called Bethesda out on it. Skyrim was lauded in virtually every way, and when you first start playing it certainly seems like the experience is going to be a sweet one, but had those who praised it endlessly actually played through the game they’d have seen it become a pointless series of generic quests so meaningless that they might as well not exist. There’s nothing remotely interesting once you’ve finished the Dark Brotherhood quest. All that this game can offer is the freedom to run around and kill random dragons for no reason.

At first there’s a reason to kill them, but eventually you’ll have killed so many that you’ll just avoid them. Why even bother when it’s the same thing every time? Even if you choose to fight them, you become so powerful so quickly in this game that the entire thing might as well be on god mode. Saying that this game has replay value because you’re given the freedom to run around aimlessly is like saying that Mario has replay value because you can press the A button to jump as much as you want. Think about it, you can jump up and down for 50 hours or more. Replay value!

But it’s not, because without a reason to continue playing, people such as me won’t continue playing. It’s that simple. This game may last awhile if you try to do everything (and I did, so that I could be fair about this), but the actual story will dry up within 5 or so hours. If you need a story, look elsewhere. If you want a life simulator where you can run around vast landscapes, go outside. Life is the best life simulator around.

“Oh… DON’T burn down buildings. Okay, got it now.”

Graphics are acceptable, but everyone looks the same and several indoor locations are shamelessly reused. Guess they were all built by the same guy or something. Music is good for awhile, but once the story dries out, the epic music stops being fitting and starts standing out in a bad way.

Here’s what you should do:

Skyrim Screenshots: Page 1


Skyrim Screenshots: Page 2



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