There are two kinds of good games: The kind you love, and the lesser kind that you simply enjoy. Infamous, released only for the PS3, is one of those games that you’ll likely enjoy, but never love.
That’s to say that it’s a good game, but still heavily flawed in many ways. To call it repetitive doesn’t accurately convey how repetitive it can be; almost all of the sidequests (and some of the main quests) are virtually identical. “Follow this person without them seeing,” or “Go into the sewers and turn the power back on,” and a few others repeated over and over throughout the game. Eventually you’ll get to the point where you don’t even bother taking sidequests, and it may even cause you to give up playing the game altogether at certain points out of weariness. The more dramatic among us may put down the controller and launch into a soliloquy about the meaninglessness of such filler, lamenting the tragedy of game companies padding their games for the sake of adding to playtimes in such a way that said games actually become less fun to play. Maybe that’s just me wishing that real life had more soliloquies.
You’re given the freedom to run around and ignore the main quest if you’d like, blowing up cars and randomly killing people or whatever you want to do. There’s not much to discover or do outside of the bunch of similar, often boring sidequests, however. It’s a shame, but at least you can still randomly assault civilians. Seems like lost potential, but it’s nice for what it is.
The story is wonderfully comic book-esque and a strong point of the game. Throughout Infamous you can make choices that determine whether you’re good or evil, but these affect so little in the long run (a few cutscenes and your ending) that most of the game can safely be called linear. That linearity affords the game the opportunity to tell an entertaining story about an ordinary guy given extraordinary powers while being thrust into a bad situation, and, furthering the comic book comparison, much of this story is revealed through stylized cutscenes that look like a comic book.
Infamous starts with an explosion that kills many, many people, and you’re in the middle of it. Soon exhibiting electrical superpowers, you slowly discover the truth of what happened, why it happened, and who’s responsible. Some of the explanations are insane, but if you go in expecting something like a comic book, you probably won’t be bothered by it. It’s great for what it is, but don’t expect Shakespeare. I checked—he’s still dead.
I don’t remember any music. It’s there and I know that it was there, but there were so many other things to focus on that it didn’t stand out at all. Graphics are okay for the most part, but some of the models are bad. Like… really bad. There’s not much NPC diversity, either. As for character movements, they’re the farthest thing from realistic and it’s really jarring to watch. Still, in spite of all its many flaws, this is a game worth playing. The chances of it becoming your favorite game ever are incredibly slim, however.
Here’s what you should do: