Battle Chasers: Nightwar Review

The thing about Battle Chasers: Nightwar that initially caught my eye was its turn-based jRPG combat. I’ve played a lot of games over the years, but the gaming period I’m most nostalgic about is the 16-bit era of jRPGs, back when Squaresoft ruled the roost and a million recognizable series were only just getting off the ground. The thing about those games that made them so good is that the basic traits inherent to the genre had already been established, so developers were either spending their time polishing things to a mirror sheen or challenging gamer expectations with their own divergent approaches. The reason I bring this up is that the same thing seems to happen every so often with modern developers, leading to surprising, quality games that are instantly familiar and yet totally unique. That’s Battle Chasers: Nightwar in a nutshell. Read more →

Shining in the Darkness Review

If it’s not immediately apparent, I chose the header image above mostly because the row of phallus-shaped enemies summarized my feelings on Shining in the Darkness pretty succinctly. That’s not to say that the game is completely devoid of entertainment value, of course, because it has the same kind of inexplicable charm many games of the time possessed, but that’s not enough to make up for its painfully repetitive gameplay and poor communication about how things actually work. There are a large number of games from around the same time period that still hold up—including developer Climax Entertainment’s Landstalker, which tormented me when I was a child—but this can’t hold a candle to those timeless titles. Read more →

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