Fire Emblem – Path of Radiance: Progress Log #19

[Click here to start from the first progress log]

This chapter can get slightly tricky because the enemy forces have a small number of ballistae that can hit units from far away, and there are also numerous raven laguz (including Naesala himself) who show up as enemies. Nephenee will effortlessly solve both problems as she’s wont to do, though she’ll have help from Janaff and Ulki and Reyson to a certain extent. This is a chapter that’s quickly finished, at least compared to some of the chapters that have preceded it, but it’s here that we finally start to see why everyone’s so obsessed about Mist’s glowing necklace. Read more →

Fire Emblem – Path of Radiance: Progress Log #18

[Click here to start from the first progress log]

Chapter 18 is a bit of a relief after the craziness of chapter 17. Not a lot actually happens apart from the game teaching you how to use herons (basically, they’re like better dancers who can’t fight), and there’s a focus on setting the stage for things that won’t happen until later on. Oh, and Shinon can be re-recruited during this chapter. I’m only choosing to do so out of OCD and because he shows up in a prerendered cutscene in Radiant Dawn (which is to say deaths here don’t carry over into the sequel). It’d be a little weird if I murdered him and he came back. Read more →

Fire Emblem – Path of Radiance: Progress Log #17

[Click here to start from the first progress log]

All right, I officially remember why chapter 17 sucks. Even getting through all four sections of it on my first attempt without anyone dying (and I was determined to do it without reinforcements or having to reload one of the mercy-saves it allows you to make between sections), it was an incredibly stressful and time-consuming process. Just look at the video of the level that I embedded further down. It’s almost an hour and a half long. That’s insane. I mean, Radiant Dawn has maps that can take a long time to complete, but chapter 17 of Path of Radiance is an entirely different beast. Read more →

Fire Emblem – Path of Radiance: Progress Log #16

[Click here to start from the first progress log]

Chapter 16 is the calm before the storm because the next chapter gets crazy. Really, we just learn some more about the heron massacre and kill a bunch of Oliver’s people (save for one who can be recruited so long as you send one of your younger-looking characters to speak to him, which is only slightly less creepy than it sounds). There are lots of chests full of loot, too, and while I missed out on an item because defeating thieves after they steal more than one item from a chest only returns one thing to you, the loss was limited to a single Physic staff. That’s no big deal given how many vulneraries and other healing items have been saved up. Read more →

Fire Emblem – Path of Radiance: Progress Log #15

[Click here to start from the first progress log]

This is the chapter where we recruit the easily-missed character Stefan, which is one of the weirder character recruitments in all of Fire Emblem because of how random the requirements are. Stefan could be massively helpful in this game because he shows up strong and has the powerful Vague Katti sword, but we already have Mia and Zihark fulfilling that “absurdly fast sword-user” role, and Stefan shows up so depressingly late in Radiant Dawn (more than three-quarters of the way through) that he won’t be useful there. His sword, on the other hand, will probably end up in the hands of either Zihark or Mia at the end of both this game and the sequel. Read more →

Fire Emblem – Path of Radiance: Progress Log #14

[Click here to start from the first progress log]

We’re getting to the point where stages require multiple attempts to get through them without losing a character. Chance is less of a factor here than series detractors would have you believe, but every once and awhile something crazy and unexpected happens. In this case, I steamrolled the stage and got a bunch of great level-ups, then had the boss crit against Mia despite having a 28% hit chance (which is even less than that because like I mentioned toward the beginning, there are some shenanigans behind the hit rate numbers that cause high ones to be higher than they appear and lower ones to be lower). She’s significantly less godly in this game than in the sequel, so that was enough to kill her. When I reset the game and went through it again, the house-destroying enemies were much more aggressive about reaching them and I got lucky that no items were lost. Also, the level-ups weren’t quite as good the second time around. That’s how it goes sometimes, though, especially when trying to level up especially weak units during harder chapters, and it was ultimately my fault for putting Mia in danger in the first place. Read more →

© 1886 - 2017 KILLAPENGUIN.com Privacy Policy & Contact