Fire Emblem – Radiant Dawn: Progress Log #23

[Click here to start from the first progress log]

Zihark was impressive during that last chapter, but Ike and Mia aren’t about to be outdone. The Laguz Alliance (or at least the broken remnants of what was once considered the Laguz Alliance) are trapped between Daein and Begnion’s forces, so the situation calls for something a bit daring. Mia will hit her class change in this one and automatically be given Astra, though, so we can laugh in daring’s face. Read more →

Fire Emblem – Radiant Dawn: Progress Log #22

[Click here to start from the first progress log]

Remember way back when I missed a hidden Beastfoe skill and mentioned that it’d be more convenient than necessary? This chapter is where it would have had most of its value (probably—again, I’ve never actually picked up that skill because I’ve never followed a guide while playing), but as you’ll see, having it isn’t remotely necessary thanks to our Dawn Brigade murder buddies. This is the first time you’ll see Zihark and Volug’s true potential, and it’s beautiful to watch them carve through waves upon waves of enemies of enemies who simply can’t hit them. This chapter and the next are two of my favorites in this game, and I always look forward to playing through them because it’s where long-laid plans start to truly click. Read more →

Tower 57 Review

Tower 57 is a game that’s a lot of fun, but how much fun you’re bound to have with it will depend on a few things. First, whether or not you have a controller. This game is hard, but only when using the keyboard and mouse controls. The difficulty is more reasonable when using a controller (even more so with aim assist), so having one can mean the difference between ragequitting and steamrolling the entire game without much of a problem. It’s also a fairly short game, lasting between 2 and 3 hours if you don’t find yourself stuck on a boss or something. There are supposedly modding tools coming despite the topic all but vanishing from updates around late 2015, though, and that should help give the game some legs. Hey, speaking of legs, this is a game where enemies can remove yours, leaving you to flail around helplessly as a torso in a desperate bid to fend off enemies with whatever crazy weaponry you have. Of course, that’s assuming that your arms haven’t been removed by a dinosaur, because that’s also a possibility, and you’re not going to be shooting anyone without arms. The fact that such sentences can be written in complete seriousness speaks to the utter absurdity of Tower 57, but it should also be mentioned that the game isn’t so wrapped up in craziness that it doesn’t do anything else. We’re talking destructible environments, great art, lovably downsampled voice clips, and a Dieselpunk world just dystopian enough that the jokes about social/class inequalities are reflected in the gameplay. Read more →

Tower 57 Screenshots

The version of Tower 57 that was supposedly uploaded to Steam today is 17.84. The version I was sent didn’t have any instructions to opt into a beta branch or anything, though, and it’s currently version 17.36, even after uninstalling and reinstalling the game. I doubt that there are huge changes between the two versions (probably just a small handful of bug fixes), but it’s worth keeping in mind that everything I have and will be writing about the game pre-release will be based on 17.36. Read more →

Fire Emblem – Radiant Dawn: Progress Log #21

[Click here to start from the first progress log]

The next stage will finally give us back control of Micaiah and her forces for a chapter (though Act 3 still skews pretty heavily toward Ike), so this is where things really start to heat up. I’ve got to be honest, though—this game isn’t as hard as I remember it being, and with one or two exceptions, I’ve made it through every stage on my first try. Several years of experience with other games will do that, I guess. Maybe at some point in the future I’ll run through the game on hard again to show off how crazy that can get. Also, after thinking about it a bit, I don’t remember ever having to fight Nephenee. If she’s not going to become a problem, then there’s no reason not to turn her into a merciless killing machine like in Path of Radiance. Read more →

Tower 57: Progress Log #2 [END]

[Click here to start from the first progress log]

I’ve already finished the game. Twice, in fact. This is definitely an enjoyable game, but it’s also a short one. That first playthrough took a little over three and a half hours, while the second was just a couple minutes over two hours. Using different weaponry the second time around made it feel fresh (and different characters have different special moves, too), but I could still see the shorter length becoming a problem for some. On the bright side, this certainly makes online co-op easier since it’s entirely possible to finish the game in a single sitting. There was some talk of a custom level creator that could potentially give the game an endless amount of replay value, but I haven’t been able to find anything about that more recent than 2015. Whether that feature was silently dropped or simply delayed, I can’t tell. Read more →

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