Divinity – Original Sin 2: Progress Log #5

[Click here to start from the first progress log]

I fail dialogue skill checks all the time. I’m almost positive that this is because I haven’t put any points into my persuasion skill, but this means that builds focusing on persuasion ultimately cost twice as much. They’re still strength/intelligence/wits checks and such, so you presumably need to have points in one of those to succeed, and that’s a lot of points to waste considering that you can’t talk your way out of fights. Many of which are mandatory. It’s just frustrating that Sebille’s absurd strength stat isn’t enough to threaten people in conversations because I’ve neglected some random ancillary skill that would have taken points away from her other abilities (like the combat-useful telekinesis and sneaking). Read more →

Divinity – Original Sin 2: Progress Log #4

[Click here to start from the first progress log]

I’ve had the option to move on to the next area since finishing the fight I was preparing for in the last video of the last progress log, but haven’t had a lot of time and decided to instead run around finishing off some sidequests. A bunch of them turned out to be broken or continued in some non-obvious way (it says I won’t be able to return to this initial area, but I have no idea if the character quests continue on in later areas), so this will probably seem a bit negative toward the game. Read more →

Divinity – Original Sin 2: Progress Log #3

[Click here to start from the first progress log]

I’ve officially reached the point of obsession with this game where everything becomes “I’ll take a break as soon as I get to [place] and [do thing],” and the specific points mentioned are always pushed back and replaced with new ones. This is one of those “look up and realize that it’s 2 AM” games. I even got so caught up playing that I ran out of time to write about what I was doing and had to post something else for the day yesterday (thankfully I had a few pre-written things saved for such an occurrence). That said, I don’t think that I like this quite as much as the first Original Sin. I’ve run into situations where I accessed areas out of order and had people reference things I wasn’t aware of yet, and there are all kinds of little bugs I’ve run into like animation turning off and an ally skating around. Persuasion feels weirdly arbitrary compared to the rock-paper-scissors approach the first game had, too, and the twisty-turny area design and (slightly) less stylized visuals have made it much easier to get lost. It’s still leagues above most games, of course, and complaining about such things while admitting that it’s sucking up almost all of my free time is probably reaching a bit, but there are definitely a few rough edges here. Read more →

Fire Emblem – Path of Radiance: Progress Log #6

[Click here to start from the first progress log]

This is another one of those deceptively important chapters, though unlike chapter 3, we don’t have to worry about missing something that will make it impossible to recruit a later character. The extra layers of strategy covered in this chapter will become incredibly important later, though, and there’s also a little bit of lore stuff that’ll be interesting to look back on once we get toward the end of Radiant Dawn. Read more →

Divinity – Original Sin 2: Progress Log #2

[Click here to start from the first progress log]

Okay, I’m finally comfortable enough with the controls to be able to say that holding control and clicking causes characters to attack without needing to go through the menu. Playing is still fraught with awkwardness (it’s especially hard to move things around without accidentally hitting someone and initiating combat), but things are definitely going much smoother now than when I first started playing. Read more →

Divinity – Original Sin 2: Progress Log #1

The first Divinity: Original Sin is something I covered three years ago and still have incredibly fond memories of. I never got around to playing the Enhanced Edition version, though, and since the ending was allegedly reworked (whatever that means), I’m coming into Original Sin 2 feeling like a total newcomer. I don’t remember the characters, the mechanics are taking some time to get used to, and I’m kind of wondering why the buttons are so horribly small. Still, thus far it’s had almost all of the charm of the first, though it hurts a little to play through a Larian game that doesn’t have a Kirill Pokrovsky soundtrack. Which isn’t to say that the music is bad. It’s just one of those weird things that takes some getting used to. Read more →

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