Shining in the Darkness: Progress Log #5

[Click here to start from the first progress log]

The Cave of Strength lies ahead. JERK, Meat Shield Milo, and Pyra have all been growing powerful dealing with the Labyrinth’s giant crab infestation, and they’re rocking some great equipment in addition to those stat gains because those enterprising crabs also drop quite a lot of gold. Sadly, my little time in the Cave of Strength has made it clear that it’s incredibly easy to get turned around. How does one move forward when it’s not clear which direction forward is in? Read more →

Shining in the Darkness: Progress Log #4

[Click here to start from the first progress log]

You know, it’s really unfair for the game to give me a meat shield, only to find out that it’s 8 levels lower than me. That means that both of my allies are going to suck and die like I did back when I was level 1. Sigh. More grinding lies in my future, not that there’s any way to avoid it; the Labyrinth has Lufia 1 levels of random battles. I once took 5 steps and got a combat encounter for every single one. Read more →

Shining in the Darkness: Progress Log #3

[Click here to start from the first progress log]

Having figured out that the shrine priest is a dirty thief who pockets huge portions of my gold whenever the Valkyrie brings in my remains, I now know better than to be content with being cut down in the Labyrinth. Instead, I’m making it a point to use the Angel Feather item to return to town whenever my health isn’t high enough to survive a bee encounter. That way, I can save up for some chainmail that will hopefully make me a little more resilient against ooze, slugs, and bees. Read more →

Shining in the Darkness: Progress Log #2

[Click here to start from the first progress log]

Now that I actually have the weapon I bought equipped rather than sitting in my pack while I get beaten senseless by early-game enemies, we’re finally cooking with fire and things can start happening. The world is my oyster! The inexplicably capitalized Labyrinth is ripe for the conquering! Surely this won’t end with numerous horrible, preventable deaths to various low-level creatures! Surely! Read more →

Shining in the Darkness: Progress Log #1

The Shining series is one I’ve never been able to get into; I usually dive into the first Shining Force game after hearing others effuse about how good the sequel is, only to quickly give up after remembering how overwhelmingly clunky the whole thing feels compared to other strategy games of that era (most notably Bahamut Lagoon and the Fire Emblem series). Shining in the Darkness, on the other hand, is a game I’ve never really made an effort to get into. Since it involves wandering around a same-y looking dungeon and I have no sense of direction whatsoever, giving it a wide berth made perfect sense. Stubbornness demands that I occasionally try uncomfortable things, however, and so I decided to see how far I can get. Read more →

Steam’s DRM removal myth

Let me start off by saying that this isn’t going to be a hit piece. I don’t hate Steam, or at least not like I used to; the offline mode was a mess and would stop working every other month back when I first started using it, but it’s been solid for quite a few years now and I’ve discovered fun tools like Smart Steam Emu that help with preservation to the point where Steam’s DRM—which not all games even use—is practically a non-issue. For me, at least. That’s not to say that I don’t have any complaints about it, but this isn’t really about Steam itself so much as the seeming myth about the store and its DRM. It’s a claim that you’ll sometimes see pop up out of nowhere with no attribution or proof whatsoever in the middle of Steam-is-DRM arguments: “if Steam goes out of business, they’ll patch the DRM out of all of the games!” Read more →

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