Fire Emblem: Awakening Review

I haven’t exactly made it a secret that Fire Emblem is my absolute favorite game series of all time, but despite my zeal for it, I had some fairly serious issues with the last game, Fire Emblem: Shadow Dragon. That game represented a move to appeal to a wider audience by making everything pitifully easy, and I couldn’t help but feel that the gameplay suffered for it. Naturally, this made me a bit nervous going into Awakening—while I had heard that the game was challenging like older Fire Emblem entries, I wasn’t so convinced that would actually be the case. My first playthrough of Awakening was on the “hard” difficulty, which is actually Fire Emblem code for the “normal” difficulty, and I’d be lying if I said that I didn’t love it; the new elements add a lot to the series’ tried-and-true formula, the new characters are all surprisingly interesting, and the jump from sprites to polygons (a first for a handheld Fire Emblem) is surprisingly problem-free. Read more →

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