It’s not unfair to look at Android and iOS games as though they’re beneath “ordinary” gaming, especially with simplistic, cartoonish wastes of time designed to milk you out of your money through micro-transactions making up so much of the market. Every so often, however, a game comes along that forces you to think better of mobile gaming as a whole. For iOS, that game would definitely be Chaos Rings 2. For Android, I’d have to give that honor to the surprisingly incredible, micro-transaction-free Tales of Illyria. Read more →
Check out my review of the game here: Tales of Illyria review
I don’t exactly hold mobile games in high regard; the me-too design that so many adhere to stifles creativity and turns everything into a mess of micro-transactions and arcade gameplay lacking in depth. That being said, I was looking through the “paid apps” section on Amazon a few months back, trying to find something like Fire Emblem for my strategy-RPG October that I miraculously managed to survive. While I didn’t find any Android games that stood out in that particular genre, I stumbled across Tales of Illyria.
Something about the mixture of Oregon Trail and a choose-your-own-adventure novel piqued my interest enough for me to shell out five bucks for it, and looking back, I can honestly say that it was the best five dollars I’ve ever spent in an app store. The game’s not only like Oregon Trail (minus the tedium), but it’s also incredibly reminiscent of King of Dragon Pass and older Final Fantasy games. Long story short, this is one of the best mobile games I’ve ever played. Read more →
I’m going to recommend playing Mark of the Ninja because it’s a memorable experience that can be bought cheaply. However, before I recommend it, I’m going to list a bunch of problems I encountered, and by the end of this review, you’ll probably think that it’s the worst game ever made. Strangely, this isn’t the case at all; while there’s a terrible middle section of the game and all kinds of weird issues plaguing it throughout, it’s still a game that I enjoyed quite a bit, and the ending was good enough to overcome all of the problems I faced. Read more →
Check out my review of the game here: Mark of the Ninja review
By the time I finished Mark of the Ninja, I felt that it was a good game overall. However, it really drags in the middle section to the point where I thought I’d have to do a negative review for it, and there are numerous other issues ranging from awful keyboard and mouse controls to the weird “stickiness” of the character. The end makes up for a lot of the game’s flaws, but there are still some really strange design decisions that take some getting used to. Read more →
And you know what? It took a long, long, long time. Much longer than I expected.
99% of that time was spent fixing the broken screenshots that I moved to XOMF. You may notice that the screenshots are no longer multiple pages comprised of 200 screenshots each; Google wouldn’t even index many of those images because it was such overkill, and it would have taken me a year to manually copy/paste the new URLs for all of them, so instead, I solved both problems by limiting screenshots to around 44-48 pictures at most. That seems to be the sweet spot for adequately representing most games, at least, and it also helps the screenshots to load faster. As an added bonus, Google has already indexed many of the old images. It’s nice when a plan comes together, especially when that plan greatly reduces the bloat of your website. Read more →
The Operative: No One Lives Forever (or NOLF for short) is one of those games that made a huge splash when released, drawing favorable comparisons to Valve’s genre-defining Half Life, but then suddenly vanished without a trace. Nowadays, whenever you hear someone talking about the greatest shooters of all time, you’ll undoubtedly hear Half Life and Goldeneye immediately mentioned, but never No One Lives Forever. That’s a huge mistake, though, because NOLF is every bit as memorable and amazing as those two games. Read more →